QuickScrum helps to unlock the power of Agile Scrum into your projects – whether you are
a “seasoned” Agile professional or a novice - just starting with Scrum – you can get started with Scrum implementation and get your projects “going” right away!
The Scrum tool plays an indispensable part in planning and developing your software projects.
It can help you:
QuickScrum Scrum tool advantages
The tool offers many benefits and is a “must have” for all Scrum whiteboard users. The tool
offers several facilities and features that are not found, and not possible to have while using a traditional whiteboard. It offers an “automated” Scrum implementation solution for the entire team.
Search anything at your fingertips
A trademark feature of the tool, very few other Scrum tools offer a facility wherein you can search for any type of project related information without leaving your current page. Envisioned and designed specially to aid the Scrum team, the search features ensure you have quick and easy access to any aspect or information pertaining to your ongoing project. Find, check, edit, and delete whatever you need to – instantly!
Manage product backlogs of any size and complexity
Product backlogs form the “heart” of a Scrum based software project. The tool supports creation of new user stories, their modification, and removal. It is very easy to create, search, and list out user stories based upon your specific searching criteria. The product backlog management supports drag-and-drop features which help in the backlog grooming activity. It is easy to carry out the backlog refinement sessions with the entire team using the backlog management features. What’s more, you can create and maintain product backlogs of any size and complexity.
Plan multiple sprints simultaneously
Multiple sprints can be designed and planned on a single page.
Access Scrum taskboard from anywhere
Very essential for distributed or disjoint development teams, the tool offers a common, shared
access to all team members. Each member can log on and view instant updates on the taskboard. The taskboard helps to foster collaboration through live updates of activity carried out by other team members. The taskboard features can be accessed from anywhere.
Live Burndown charts
Generate burndown charts that display the most current team progress. Compare ideal team progress with your current team velocity and monitor projects in a dynamic way. An essential tool for product owners and scrum masters to keep track of current team activity and progress.
Instant team activity log
Whatever activity you do – whether the tool users create a new user story, add, or update tasks – everything is “logged” and displayed “live” in the activity log section of the tool. See what other team members are currently up to and “doing” in the tool.
Detailed velocity charts
Informative and visually appealing velocity charts exhibit the current team velocity.
Resources workload and summary
The QuickSCrum tool displays tasks linked to individual resources and their task statuses, in terms of time available, associated with each team member. The resource workload summary is exhibited, so it can be identified how much additional work can be taken up and completed by the programmers.Read more at Scrum tool |
The QuickScrum community offers a single, common platform for all Scrum people to meet, talk about, and understand Scrum. The community offers endless possibilities for Scrum professionals, coaches, and trainers to find business opportunities. Scrum professionals can participate in events, coaches can hold workshops and share knowledge through articles and videos, companies can post Scrum job requirements, while Scrum beginners can learn Scrum from the vast knowledge base.
Tuesday, 16 September 2014
Scrum Tool
Friday, 22 August 2014
Main Differences Between Agile Scrum And XP Framework
Of all Agile frameworks, scrum is the most popular one. Scrum methodology is highly
recommended for developing IT projects and it is so widely recommended for it that it is often
confused with Extreme Programming or “XP” Agile framework, which is synonymous with
software development. Both the frameworks are much similar, and to a person not
conversant with Agile, both might appear to be the same at a first glance. While most
Agile processes and events remain the same, there are some subtle differences between
the two frameworks.
recommended for developing IT projects and it is so widely recommended for it that it is often
confused with Extreme Programming or “XP” Agile framework, which is synonymous with
software development. Both the frameworks are much similar, and to a person not
conversant with Agile, both might appear to be the same at a first glance. While most
Agile processes and events remain the same, there are some subtle differences between
the two frameworks.
Sprint durations
Typically, in scrum, the sprint iteration can last from two weeks up to one month. In XP,
the duration is much shorter, and generally lasts from one to two weeks. The sprint
duration does not exceed two weeks in XP.
Typically, in scrum, the sprint iteration can last from two weeks up to one month. In XP,
the duration is much shorter, and generally lasts from one to two weeks. The sprint
duration does not exceed two weeks in XP.
Committing the sprint backlog
One of the major differences, and an important one too, is how user stories are
committed in the sprint backlog while implementing scrum and XP. In scrum, the sprint
backlog is “owned” by the development team. Once the team accepts the sprint backlog,
all the user stories in the backlog are “committed” for development purposes. The team
is required to complete all the user stories stated in the backlog. Moreover, once
committed, the sprint backlog cannot be “changed” while implementing scrum. If any
new user story is required to be developed, it can only be included in the next sprint after
a new sprint planning meeting is conducted. This is not the case with XP. The sprint
backlog does not become “static” even after it is accepted by the team and the user
stories are taken up for development. If required, based upon the feedback received
from the stakeholders, a user story taken up for development can be replaced with a
nother one having the same estimation in terms of story points. Therefore, the sprint
backlog is not “committed” at any time in XP. New stories can be replaced in lieu of
those currently existing in the backlog – something that is impossible in scrum. However,
it is important to know that such a “replacement” of user story is only possible in XP
before the particular user story is taken up for execution in the daily sprint. Once the
development of a user story starts in XP, it cannot be replaced. Read more at http://goo.gl/35Yq67
One of the major differences, and an important one too, is how user stories are
committed in the sprint backlog while implementing scrum and XP. In scrum, the sprint
backlog is “owned” by the development team. Once the team accepts the sprint backlog,
all the user stories in the backlog are “committed” for development purposes. The team
is required to complete all the user stories stated in the backlog. Moreover, once
committed, the sprint backlog cannot be “changed” while implementing scrum. If any
new user story is required to be developed, it can only be included in the next sprint after
a new sprint planning meeting is conducted. This is not the case with XP. The sprint
backlog does not become “static” even after it is accepted by the team and the user
stories are taken up for development. If required, based upon the feedback received
from the stakeholders, a user story taken up for development can be replaced with a
nother one having the same estimation in terms of story points. Therefore, the sprint
backlog is not “committed” at any time in XP. New stories can be replaced in lieu of
those currently existing in the backlog – something that is impossible in scrum. However,
it is important to know that such a “replacement” of user story is only possible in XP
before the particular user story is taken up for execution in the daily sprint. Once the
development of a user story starts in XP, it cannot be replaced. Read more at http://goo.gl/35Yq67
Tuesday, 12 August 2014
How Can Agile Scrum Reduce Regression During Software Development?
For IT development companies, and organisations developing computer and digital-devices
(smartphones, tablets, digital diaries, etc.) software projects, one of the
most important, and also the most troublesome issue is encountering “bugs” or defects in
the code functionality when a particular application, or a system, is deployed and used in
a live environment. Software bugs can be very common. Ever since computers were designed in the yearly years, bugs have inadvertently, or otherwise, kept on troubling coders and project managers, and have tested their ingenuity to resolve them to the fullest extent possible. Ask any seasoned programmer - He or she will tend to initially confer, and eventually say that the word “Bug” is aptly named – It tends to “bug” you!
Etymology of the word “Bug”
It is interesting to know how the terminology “bug” was first coined, and used to
describe a state of functioning in which an error, or a flaw in coding can lead to flawed results, or “outputs” in IT jargon. There are several stories as to how the terminology came into existence. A theory most subscribed to involves the pioneer programmer, Grace Hopper, who was a young Naval Reserve officer working on a Mark II computer at Harvard University. In 1944, she related an incident in which the computer had malfunctioned – an actual moth had, in fact, “managed” somehow to get itself embedded between two electrical relays, causing the computer to halt in its functioning. She explained that the cause of malfunction was a “bug,” which was later removed by a technician. The famous bug was exhibited by the Navy for many years, and is now owned by the Smithsonian Institute.
Bugs and software regression
In a broad sense, a software bug can be understood as an error, failure, flaw, or
even a fault in the code designed to develop an application or a computer based system. Bugs typically create unexpected and incorrect results or outputs, which cause the functionality of the particular application to stop, or function in a manner other than so desired. Bugs generally arise owing to reasons such as:
Of course, the above are not the only causes which give rise to bugs, however, they
constitute the major reasons why bugs tend to occur in majority of the cases. When the numbers of bugs increase significantly, the overall functionality of the application may be compromised upon to a considerable level, rendering it useless and non-productive. This can cause severe financial loses, and even force businesses to face litigation from troubled end-users and consumers.
Broadly, the word “regression” means to return to a former, or a lesser developed
state. So, how can regression be understood in terms of “software regression” pertaining to software development? In practice, developers write down, or generate code, to develop a particular functionality as requested by the end-user or the client. During the coding stage, the developer not only develops
the code, but also checks it and ensures that it is working properly. This is a
standard practice followed by most experienced programmers and developers. However, at times, the testing process may not be carried out properly, or the code functionality might work properly in most cases, but fail to work under certain circumstances and situations. A second scenario is the code may be developed and properly tested at the time of creation, and the application deployed in a successful manner. However, a newer version of the deployed functionality may be subsequently re-developed to include even more features and functionality, to replace the prior one. The reason could be a need
experienced by end-users to use the functionality for a more specific purpose.
The newer version may cause some of the older functionality to stop working. This, in a rough sense, can be understood as software regression.
For example, you could encode a program to display “Hello World” on the monitor.
It might work perfectly, and display the message each and every time it is executed. Later on, the same code may be re-developed to accept the user’s name, and display it in lieu of “World.” The objective of thenew code might be to display “Hello John” rather than “Hello World.” However, once the newer code is developed and deployed, it actually ends up displaying the user’s name only - “John” - instead
of the actual greeting “Hello John.” In this case, some of the older functionality associated
with displaying “Hello” in the greeting is curtailed due to some coding reason and “missed out” by
the newer code. This is software regression.
Knowing a “bit” about what is Agile Scrum framework
Agile is a framework. It offers guidelines as to how software based projects can be
effectively developed
through consistent and sustained delivery of software functionality through short bursts
of development activities known as “sprints.” Agile is based upon certain principles which suggest how the framework ought to be ideally understood and interpreted by people, and how the framework should function in an ideal working environment. One of the Agile principles state “Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.” To support this principle, Agile framework supports an iterative (repetitive) product incremental cycle
(a process through which smaller components or parts of the actual product are individually
developed,and later integrated to form the complete product). At the end of one product increment cycle (sprint),Agile events known as the “Sprint Review” and “Sprint Retrospective” are held to ascertain the reliability of the code functionality developed during the sprint, and whether it satisfies the acceptance criteria so it can be considered as “bug free” and fully functional. Agile promotes “shippable” product increments i.e. small pieces of code offering a certain functionality that is complete, perfectly functional, and free of any “manufacturing” defects.It is worth knowing about the actual Agile process, events, roles, and artefacts which can help to eliminate bugs, and control the factors causing regression in software code. People new to Agile concepts and principles may find the framework difficult to understand. This article does not aim to educate the reader in Agile or Scrum framework. Rather, it aims to explain some of the important Agile characteristics which make the framework a very good choice for developing software projects. The objective is to describe how Agile can help to reduce regression levels during the development process. To understand how Agile can do this, it is important to know a “bit” about Agile first.
The product owner “PO” (Role)
He or she is the person who “owns” the project on behalf of the stakeholders or project
owners.
The person represents the interests of the stakeholders in the Agile project, and ensures
that the project delivers a certain business value (importance in terms of market value and financial implications) at all times while the product is being developed. The individual is primarily responsible for the success or failure of the project.
The product backlog (Artefact)
It is a master list mentioning all features and functionalists to be developed in the
http://goo.gl/Gy8PXusoftware project,and to manufacture the software product in totality. Read more at |
Wednesday, 6 August 2014
Thursday, 24 July 2014
Is Agile Scrum suitable For Software Development?
The scope of
development in the software/IT field
People and individuals associated with software development and the
IT field like to use the term “software development” to describe their
particular field of work and professional involvement. The term “development”
is very widely used to describe a host of activities catering to the IT field.
It can range from developing code for applications and systems, to developing
mobile applications for mobile operating systems such as Android, iOS, Symbian,
Windows OS, etc. (visit http://en.wikipedia.org/wiki/Mobile_operating_system), “manufacturing”
gaming software using scripting languages like Ruby, AGSScript, Lua, Marathon
markup language, Ada, C++, C#, D, Lisp, Mercury, Pascal, Perl, Python, Scheme,
JavaScript, Java, VBscript, EDL, etc., (visit http://en.wikipedia.org/wiki/List_of_programming_languages) carrying out web
development using HTML, CSS, PHP, Joomla, DotNetNuke, Java, etc., and even
developing entire operating systems for tablets and PCs (visit http://en.wikipedia.org/wiki/List_of_operating_systems, to know more about
operating systems). The fact is as on today, the terminology “software
development” is extensively used to mention almost any type or activity
associated with the programming and development of “computerizable” code of any
type, in any way, or manner. When a particular methodology or framework is used
to develop computerizable code and create software projects, it is important to
ascertain whether the scope of development includes the specific activity you’re
currently involved or associated with. Software development and projectmanagement frameworks such as Agile have the potential to develop successful IT
related projects involving the vast majority of development platforms and
operating systems.
While explaining Agile in a simple and straightforward manner, it
can be best understood as a collection of project development methodologies and
frameworks, of which any framework or methodology can be used in a successful
manner to dynamically develop projects of almost any type and nature, including
software development projects. The framework is based upon iterative and
incremental development, in which self-organised and self-managing development
teams understand, plan, and develop projects under the supervision of a project
leader, and offer productivity in the form of short bursts of development
cycles (iterative development) known as sprints. A unique feature of all Agile
frameworks is that the development carried out by the team is “shippable” in
nature i.e. the code developed during the product development cycle is
independent, testable, verifiable,
documentable, and ready for deployment after it is stringently checked
for any “manufacturing” defects.
A second, highly important feature of Agile development is that
individuals “owning” the project are closely linked with the approval of
development carried out by the team. A particular “code” or “piece” of functionality
is checked for regression after it is developed, and subsequently presented to
the stakeholders and project owners. They ascertain the development carried
out, and clear it as “OK” for future integration into the actual product. This
leads to a successful development of software projects, since the management is
always aware about what functionality is currently being developed by the team,
and up to what extent it satisfies the project objectives. If the project
owners feel the productivity offered by the team is not up-to-the-mark, or
fails to satisfies them in terms of business value (how much important the code
or functionality is from the market point of view, and how much it is worth
from the financial point of view) offered by the functionality, they can reject
the entire functionality and instruct the project manager to redevelop the
particular script or code, based upon a new set of inputs and requirements recommended
by them. This ensures that the software project always “maintains” its business
value at all times, even while the product is being currently developed.
A third important feature of Agile framework is that all activities
in the project are “time boxed”, and therefore, have to be completed within a
predetermined time period. In an Agile project, each activity is time bound.
All development related activities are “configured” to suit the unique project
needs, and a duration “affixed” to them so they can be completed within a
stipulated time. This ensures that the project does not “drag-on” and extend
indefinitely. The development costs incurred while the project is being
developed can be properly and “profitably” controlled, so that the project does
not become “too” expensive and difficult to afford financially.
Agile framework differs drastically when compared to traditional
linear or Waterfall methodology. In Agile, project development is carried out
in short bursts of activities rather than in stages that have to be “completed”
one after the other.
The main Agile features include:
· Cross-functional
development teams consisting of developers, programmers, testers, QA personnel,
technical writers, system analysts, etc. all work together as a single
composite team through collaborative efforts, offer and share ideas, and help
each other during the development process.
· Working in short,
fast-paced development cycles, with focused objectives – Iterative development.
· Shippable productivity
at the end of iterative development cycles – Incremental development. The
functionality keeps on “growing” through development cycles until the entire
application, system, or product is developed.
· Human communications
and involvement takes precedence over management authority and delegation of
work.
· Total transparency and
visibility of the team progress to project owners, stakeholders, and end users.
· Feedback and
suggestions help to self-correct and offer new ways and means to carry out
quicker, more efficient, and reliable development.
An important feature of
all Agile frameworks is that the frameworks are independent of the nature of
project to be developed i.e. the framework is not dependent upon the platform
or environment used to develop the particular software project. The architecture
or design can vary, and could be anything. The important aspect is that an Agile
framework has to be implemented in the project first, and its benefits availed
subsequently. Please visit http://en.wikipedia.org/wiki/Agile_software_development.
Scrum, briefly, is a
“light weight” Agile framework, used extensively for developing and delivering
“workable” software products, very often, and on a consistent basis. The
software products can range from the development of new web processes and
systems, gaming solutions, plugins, mobile apps, ecommerce websites, corporate
portals, development of WordPress themes, RAD (Rapid Application Development)
projects, OOPs (Object Oriented Programming) projects, CAD/CAM drafting
solutions, port programming and configuration utilities, web development and
platform interfacing solutions, etc. Scrum adheres to all Agile principles and
features discussed above since the framework is “inherited” from Agile itself.
Scrum offers a new,
and a better way of managing software projects. There are many technical
reasons why Scrum is popular and why many Fortune 500 companies prefer to use
the framework for their project development purposes. While being introduced to
Agile Scrum, a question that inadvertently comes to one’s mind is why is Scrum
so popular? Why is there so much “hype” about Scrum? Does Scrum offer a magic formula,
which can work wonders for your project and software development? Why should an
organisation that has been following a particular development methodology, and
feels comfortable doing so, should change over to Scrum? There is a separate
article which deals entirely with why you should opt for Scrum. The point is,
this article focus upon explaining Scrum to individuals who are new to the
topic, and have absolutely no idea what the framework is all about, and what it
can “do” for you. Efforts have been made to explain that Agile Scrum is
applicable to almost any kind of software development, and possesses certain features
which make the framework very popular as well as “powerful”.
The actual Scrum
process can prove to be difficult to understand, at first, for Scrum beginners.
Even though Scrum implementation is not difficult, people need to understand
and familiarize themselves about what is product increment, and how it actually
occurs during the Scrum process. The second aspect is getting to know about
Scrum events. The special meetings, known as “events” are important for
monitoring the development activity, and analysing the reliability and
effectiveness of the functionality developed by the team. They also help to
solicit feedback from the team members as well as the project owners so that
the business value of the project is not affected, and maintained at all times
– even while the product is being developed. It is worthwhile to get an
“overview” of the process first.
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1.
Project conception - An idea!
All
projects, whether involving software development, or otherwise, start with an
“idea”. Projects are developed out of needs. A project is planned to fulfil a
particular requirement or achieve a certain objective. Moreover, each project
results into “something” within a specific time frame – a project cannot extend
indefinitely. It is important here to differentiate between a “project” and a
“program”. Programs are generally long termed, and can even last for years,
unlike projects which have a relatively short life span and last for a brief
period, ranging from a couple of months to even a year.
Typically,
a person, or a group of individuals realise it is worthwhile to put in efforts
and resources, and develop “something” so that “another thing” can be easily
fulfilled or availed. The “something” is the product, and the “another thing”
is the solution that the project is supposed to provide. This stage of project
development involves a lot of discussion and brain storming sessions, where the
product is envisioned and “though over”.
Scrum
does not figure during this stage. However, the vision seen by the project
owners, can, or may, affect the manner in which Scrum is implemented in theproject, in the future. This is because the nature of product to be developed
may require Scrum to be configured in a certain manner to obtain positive
results from the project.
2.
Project release – Getting started with the software
project
Once the
project is “thought about” the next logical step is to work out the
nitty-gritty concerning the project dynamics – the objective of the project,
the product definition, how the project should ideally deliver the product, in
what manner, what should be the “strength” of the team, how many team members,
etc.
Scrum development
process does not come into the picture even during this stage. The
documentation pertaining to the project is created and “everything” concerning
the product to be developed is finalised – in black and white. Scrum does not
advocate extensive documentation. You do not have to prepare detailed system
flow diagrams and extensive design structures to get started with Scrum
development. A basic idea will suffice, and you should only spend that much
time and efforts which can get you “started” with the actual development
activity. Just enough information and specifications to develop some of the
most important product features.
The
project release is attended by the “Product Owner” – the person who functions
as a project manager in the Scrum project, the Scrum Master who overseas that
Scrum is properly implemented and followed by the team while the project is
being developed, and the stakeholders or project owners who actually sponsor
the project.
3.
Creating the product backlog (Product Features List) –
Defining the product features and functionality
The Scrum development process starts with the creation of a master list containing all
features and functionality required to create the product in totality. In
simple terms, the entire product, currently existing on paper as “imagined” by
the stakeholders and project owners, is “broken down” into its constituent
parts, consisting of individual features and functionality. The product is
thoughtfully, and systematically, broken down such that each individual
component can be individually developed, tested, and eventually integrated with
other software components or functionality developed by the team over the days.
Individually developed features and functionality can eventually “give birth”
to a working product when integrated or assembled later on.
Each
individual feature or list item is known as a “Product Backlog Item” or a “user
story” in simple language. Therefore, the product backlog or the master list is
fundamentally composed of product backlog items or user stories. The user story
represents a product feature, and is individually developed by the team members
during the development process – the daily sprints. Each story can be minutely
defined. The description, acceptance criteria (Points which need to be
“fulfilled” or satisfied before which the story can be considered as
successfully developed), its importance in the project, and the manner in which
it is supposed to be integrated into the final product, etc. are mentioned for
each user story.
Once the
feature list is created, it is arranged depending upon the importance of each
user story in the product backlog. Important user stories are arranged in the
“top” portion of the list, lesser important stories in the middle, and the
least important features and functionality in the bottom portion.
4.
Sprint planning meeting – Planning how to develop the
product features
The
product backlog functions as the main “backbone” of all development related activities
in Scrum. Once it is “developed” by the product owner and the stakeholders, the
actual development activity can start. A special meeting known as a “Sprint
Planning” meeting is held to initiate the development activity. The meeting is
attended by the entire development team, in addition to the product owner “PO”
and the scrum master “SM”.
The
meeting is held in two parts. In the first part, the product owner selects some
of the most important user stories or product features from the top of the
product backlog, and transfers them to a temporary list known as a “Sprint
Backlog” for development purpose. During the meeting, the product owner takes
the opportunity to explain each user story in details to the team members – how
user stories should be ideally developed, and what activities the team should
carry out so that each story can be marked as successfully completed.
During
the second half of the meeting, the development team analyses the sprint
backlog and distributes each story to individual team members. In practise, the
team members unanimously decide as to who should take up which story depending
upon their development skills and experience levels. Simple and easily
developable items are given to less experienced or “fresher” while difficult,
or more complex stories are taken up for development by more experienced and
senior programmers or developers.
This is
the main area of activity in Scrum. The entire product is developed in “bits”
and “pieces” through the daily sprint cycles. A sprint cycle is nothing but a
collection of working or “development” days during which the team members
actually sit in front of a PC and develop the functionality or product features.
The sprint cycle is time boxed and should not extend its deadline.
Each item
included in the sprint backlog during the sprint planning meeting should be
developed while the sprint is currently underway. A brief meeting known as a
“Daily Scrum Meeting” is held for a maximum of 15 minutes each day before the
team members start with their work. The purpose of the meeting is to get an
idea regarding how much work has been completed by each member the day before,
and what each member proposes to do “today”. If a team member is facing any
issues or problems, it can be mentioned during the meeting, and the scrum
master will ensure that the issue is quickly resolved.
In Scrum,
the daily sprints can typically last from 2 weeks up to a maximum of one month.
The duration of the sprint is decided during the second stage - the project
release - and it should not be extended under any circumstances - even if any
of the user stories in the sprint backlog have not been developed, or whose
development is incomplete.
6.
Sprint review – Checking and verifying productivity
(Is the development OK?)
Scrum
emphasises upon the development of “shippable” functionality at the end of
daily sprint cycle. Each user story developed during the daily sprint is
checked by the product owner and verified for its reliability, acceptance
levels, and whether it is “bug free”. In Scrum, it is very important to deliver
error free features – each user story should be properly tested for any
regression, and whether it satisfies the acceptance criteria linked with its
development.
Just
after the daily sprint cycle ends, a meeting is immediately held to review the
development carried out by the team. It is important to differentiate between
the daily sprints and the sprint cycle. The daily sprint is the development
activity carried out by the entire team on one particular working day. Many
such “daily sprints” combine to form the “Daily Sprint Cycle”, also known as
the “product incremental cycle” in Agile. The meeting is held at the end of the
product incremental cycle – the daily sprint cycle. It is primarily attended by
the product owner, the scrum master, and the team members. It is not mandatory
for the stakeholders to attend this meeting. They can chose to attend it if
they so desire.
The main
objective of this event, or rather the meeting, is to check whether the
features have been developed by the team as per the production plan, and if the
functionality has any “manufacturing” defects. Each feature should be fully
tested for any flaws by the team before presenting it in this meeting. The product
owner verifies if the feature is error free and checks if it satisfies the
acceptance criteria linked with it. It is a kind of “final” check carried out
before presenting the development to the stakeholders and the project owners in
the subsequent sprint retrospective meeting. During the meeting, the product owner
instructs the team how it can improve its working and offer even better
productivity by employing more efficient programming practices and standards.
7.
Sprint retrospective – Finalising product
functionality and contemplating about further improvement
Agile Scrum advocates client participation. The client
is a very important entity in Scrum, and has the final say as far as the
development of product features is concerned. The Agile manifesto primarily
stresses upon client participation and delivery of time bound product
increments because these two aspects are very important for developing
successful projects. A “satisfied” client often “comes back” to develop more
projects since successful projects help the client to earn higher profit
margins.
The retrospective provides an opportunity for the
entire team to demonstrate its productivity in front of the stakeholders and
clients. In addition to the product owner, scrum master, the development team,
the meeting may also be attended by end users, technical staff personnel,
vendors, distributors, and even other employees since the main purpose of the
meeting is to avail feedback from individuals and entities closely linked with
the market, and who have sound knowledge regarding what product features are
likely to “score” in the market once the product is launched, and what can aid
the product in “selling”.
The retrospective also offers a chance for the entire
team as well as the client to reflect upon the development process, and discover
what more could be done to make the product better. Discussions are carried out
to ascertain the rate at which user stories are currently being developed by
the team, and what new processes or methods need to be introduced to quicken
the process.
Monday, 21 July 2014
What Should The Perfect And Ideal Daily Stand-Up Scrum Meeting Consist Of As Per The Official Scrum Guide?
The
daily stand-up scrum
meetings play a vital
role in ascertaining that the development activity is carried out in a
sustained manner. The meetings are usually time boxed to 5–15 minutes and are
held standing up to remind people to keep the meeting short and to-the-point.
Stand-up scrum meetings also help to find potential pitfalls experienced during
ongoing sprints. It is important to know how the daily meetings are carried
out, and what they should ideally consist of. On the basis of official scrum
guide specified by Jeff Sutherland and Ken Schwaber, the originators of scrum methodology, the article
tries to explain in details about the daily scrum meetings.
· Who should attend
the meeting?
Everyone
associated with the scrum project should attend the meeting. It is
important for the scrum master and the team members to remain present, while
the product owner and stakeholders too can remain present if they desire to do
so.
· What should be
discussed during the meeting?
It is
very important to remain focused and only discus about those topics which are
directly related and associated with the sprint activity. The attendees should
try not to wander off the main topic and discus about other trivia which are
not pertaining to the scrum activity. In fact, the guide is specific about
discussing topics which are directly connected to the sprint to be carried out
during the particular day, even other topics dealing with the project, or
project related issues should be avoided during the stand-up meetings. There
are special provisions like the sprint retrospective meeting to discuss about
such issues.The main topics to be included during the meeting should consist of:
- What
tasks were accomplished during the sprint carried out the day before?
- Which
tasks are to be developed today?
-
Did the particular
team member face any problems or impediments during the sprint implementation?
If so, what were they?
· In what order
should the discussions be carried out?
There
is a lot of flexibility while deciding about the order in which the discussions
can be carried out during the meeting. Team members can take turns in discussing
about what they have achieved, and what they plan to do on the particular day.
Alternatively, the scrum
master may decide who
should speak first and which team member should follow the discussion. A
popular method is to take up discussions regarding important tasks first,
followed by the order of priority. The order of discussion can vary from
project to project, and from need to need.
· Where and when
should the meetings be held?
The
stand up meetings should be ideally held at the place of work, and in front of
the task board. While they can be conducted almost everywhere, including
conference rooms, holding the meetings in the actual place of work can help the
team members to remain more focused and target oriented. The meetings should be
held before the daily sprint is initiated.
· How to sustain the
energy levels during the meetings?
The
stand up meetings are also commonly referred to as “huddles” by many people,
simply because each team member stands very close to the next one during the
meeting. The scene is much similar to the scrum used in rugby. The proximity
often encourages the team members to become proactively involved in the
discussion. The energy levels start rising up as each team member briefly, and
professionally, discusses and outlines his or her activity for that particular
day. The meeting is to be held in such a manner that the “atmosphere” becomes
charged up with anticipation, and each member focuses upon the goals he or she
plans to achieve during the sprint carried out that day.
Monday, 14 July 2014
What Is Sprint Planning And What Do The Sprint Planning Meetings Actually Consist Of Or Include?
The
primary objective of a sprint planningmeeting is to discuss and plan about what the development team intends to
build or develop in the upcoming sprint, and how the individual members of the
team are prepared to go about with their development activity. Though most
experts refer it to as a “single” meeting, it is in fact segregated into two
unique parts. The first part concentrates upon what the team is actually asked
to build or develop, and is attended by the team members as well as the product owner. The second part of the
meeting focuses upon how the team members will proceed with the actual
development work. The team members are to mandatorily attend both the parts of
the meeting, while the product owner is committed to attending the first part
only. He or she can however attend the second part if he or she wishes to do
so.
The first part of the sprint planning meeting
During
the initial part of the meeting, the product owner has an opportunity to
explain in depth about the set of user stories to be developed during the sprint. It is a rapid-fire type of
discussion in which the product owner initially explains the user stories, and
subsequently the team members start asking questions regarding the points they
are not clear about. The product owner has many responsibilities and roles to
play. The person represents the client’s interests, explains how the stories
are to be linked up in the future, and keep tabs during the entire development
activity carried out by the team members. The objective of the meeting is to
provide enough information, or brief the team members regarding the development
activity required so that each member can carry out his or her part without any
confusions or problems.
The
questions typically asked during this stage of the meeting are:
· What is the acceptance or “passing” criteria
of all the stories?
· What kind of data sources need to be used?
Where will the data originate from, and where will it go?
· How should the developed component look
like once it is fully developed?
The second part of the sprint planning meeting
During
the second part of the meeting, the team further analyses the user stories and
focuses upon creating the sprint backlog
which includes the user stories, or the set of requirements and functionality
to be developed by the team members during the sprint. The team typically
segregates the user stories into individual tasks, and links up, or associates each
task with a certain time scale i.e. the duration in which the particular task
is to be developed. Generally the tasks are planned to be completed on an
hourly basis, however, the time period can be more depending upon the
complexity and the levels of functionality to be incorporated into the given task.
Another main objective of this part of the meeting is to accept the user
stories as practical and “doable”, and to reject those stories which cannot be
catered to, owning to various reasons.
The
duration of the entire sprint planning meeting can range from two hours up to
eight hours depending upon the number of user stories involved, and the levels
of complexity. The rule of the thumb is to spend one hour of discussion for
each week of sprint.
Thursday, 10 July 2014
What to Consider Before Writing User Stories in Scrum So They Can Be More Effective and Meaningful
User stories in scrum
A user story is the main functional unit in scrum methodology. When any project is
taken up for development using scrum, the specific requirements for that
particular project is stated by creating a set or development requirements,
which are termed as user stories in
scrum. Usually the product owner
creates the product backlog – the
list of requirements needed to develop the project. The product backlog items
are referred to as user stories by scrum professionals. Once the product
requirement list is created, a small set of the requirements (user stories) are
transferred to the sprint backlog during the sprint planning meeting for development
purposes. The stories are explained to the team members in the first half of
the sprint planning meeting. During the second half, team members distribute
the stories after breaking them down into development tasks. A sprint backlog
is prepared in this way. Subsequently, the team starts developing the
functionalities of the user stories during the daily sprint. In scrum, the
entire project is governed on the basis of the user stories.
The official scrum guide does not attempt to provide a
specific definition that can describe the “structure” of a particular user
story. The guide actually explains what a user story is, and what part it is
supposed to play in the project. It fails to provide a standard format which
can explain as to how a user story should really look like. Maybe, the reason
why the guide fails to provide a structural definition is because development requirements
can vary from one particular project to another. So, it becomes difficult to standardize a specific
format compatible to all types of projects.
The guide, however, states that the user story should ideally be composed
of three constituent parts, or include there main aspects:
1.
A
written description or a graphical representation of the entity which forms a part
of the project
2.
A detailed
conversation, or an explanation which additionally describes the functionality
in greater details
3.
The
acceptance criteria or “Done” meaning which specifies what the entity should
include, how it should function, and the particular manner how it should migrate
or integrate into the project
What should be considered while writing or
creating user stories
While
writing the user stories, certain points are important, and should be adhered
to for the user stories to be effective and developmental:
· Stakeholders
should create or write the user stories
The
investors and the stakeholders are funding the project for financial gains.
Each project has a financial value attached to it in terms of how much the
project will be worth in the market. The stakeholders know which user stories
are important, and which functionalities will increase the value of the
project. Therefore, they are the ideal individuals to define and create the
list of requirements or the user stories. The product owner carries out the
work on their behalf, and represents their interests while the project is being
implemented.
· Using
simple tools to represent user stories
In
the manual system, stories are written down on index or story cards specially
designed for scrum. The scrum index cards are very convenient to work with, and
are generally pinned on the scrum board while the sprint is underway. It is
important to use a tool that is small in size, so it can be easily stored and
pinned on the scrum board. It should be easily readable, simple to understand,
and effective. The more simple and effective the tool is, the easier it would
be for the team to understand and use it.
· Time
to be allotted to the user story
Scrum
advocates time bound activities. Each activity in scrum has a certain duration
associated with it, and is “time boxed”. It is important not to exceed the time
limit to get the most out of scrum. Each user story is allotted a certain
duration within which its development should be completed. It is essential that
each user story is completed in the time allotted to it since it has a certain
importance value (story points) attached to it. The project turns out to be
cost effective only when the right duration of time is allotted to each user
story, and each story is completed in the time allotted to it. If the time
limit is not allotted, the project becomes expensive and its ROI decreases.
· Describing
and stating important non-functional aspects
Certain
user stories need to be explained in further details so the team members can
properly understand them. The user stories may be very important in terms of
how they provide a solution for a particular end-user related requirement. They
may or may not be technically complex, but it may be important for the team
members to know what part the user stories are likely to play, and how much
important they are as far as the overall project development is concerned. Such
non-technical aspects of user stories should be explained properly so a better
overview and understanding of the project related requirements is availed.
· Fixing
the story priority
Each
user story has a certain level of importance attached to it development. It is
important to prioritize the user stories, so the correct time can be fixed for
its development. Important user stories, or those which have more importance
attached to their development, should be assigned a higher priority, and
sufficient time should be allotted for completing them. On the other hand, less
important stories ought to be assigned less time and priority because they do
not carry much financial value with regards the functionality they offer. .
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